Valery Kritchallo, the digital graphics designer:
summary of the artistic experience

1. Main direction and style

The artist's creative direction can be defined as a seamless synthesis of the algorithmic, computer-generated patterns and textures with fragments of the captured 'real-life' imagery, such as photos, or elements extracted from the traditional paintings, sculptures or drawings. The artist had coined himself this unique and not yet approached by anybody else in such consistent manner direction, as 'Synth Art'. He believes that such seamless and organic integration of different graphical sources in the art, augmented by the innovative digital interpretation, can result not only in striking visual effects, but also in some radically new graphical creations that weren't possible to achieve previously, without the aid of computers and sophisticated software.

Besides working in the main Synth Art direction, which results in making of series of still digital collages, compositions and animated clips, the author also likes to explore the two opposite limits of this self-defined field of art: more-or-less 'traditional' digital interpretations and stylizations of the people's portraits and still life scenes, on one end, as well as purely synthetic, math-driven creations, featuring objects 'living' in any of the 2D, 3D or 4D (time-controlled) space, on another. With the art creations leaning toward the second end of this spectrum, it becomes increasingly difficult to represent them faithfully on such traditional media as the prints, so the author chooses largely to employ the CD-ROM, Internet and other advanced media as the end means to represent his art for the publics.

2. The tools used

The author uses exclusively the modern digital tools, notably Pentium-based PCs and a wide range of the graphics software, for creating of his works. The latest hardware setup includes a dual PIII-866 MHz computer with 768 MB RAM, 29 GB of hard-disk space, two 17" monitors, Wacom artZ II 6x8" artpad, an Umax scanner, an Olympus 3 MP digital camera, CD-ROM recording device, Epson 600 color inkjet printer, LS-120 floppy drive and other devices (the actively-used fast Internet connection should be ultimately noted here too). Of the software programs, the most-used ones include Corel's Photo-paint 10 alongside with the numerous plug-ins, fractal programs Fractint, ChaosPro and UltraFractal; the preferred 3D and animation software includes Bryce 5, trueSpace 5, Rhino 3D modeler, Elastic Reality (a morphing program) and many others.

3. The years in digital art

1994: first experiments with fractals (colorful images generated by the computer out of a math formula). Created about 150+ of such images, which were exhibited later on at an online gallery and received many positive responses from its visitors.

1995-1997: creating of digital collages, which are based mainly on the fractals. The collages incorporated photo-fragments and other 'implants' from the real-world imagery, in the 'classical' Synth Art style. The Synth Art Pages web gallery has been installed, show-casing around hundred of such images and receiving (still) many reactions from around the globe. The first animation clips, featuring 'flights' into the fractal space and organic morph transitions were also published on-line.

1998: making of various specialized series of digital graphics works, each featuring an unique and unusual application of the computer art. The series published were: "The Garden Of Mirrors" (a wide set of three-dimensional digital mirror frame designs), "The Drip World" (numerous works featuring an exclusive digital art technique developed by the artist which imitates organic, ethereal-looking paint splashes), "Digital Perfumes" (original perfume bottle designs made entirely as 3D NURBS models on the computer).

1999: "Math Fantasy Clips", the animated clip series featuring moving 3D objects, built of math formulae and artfully represented, has been created and published on the web. "Maroc, Le Splendide" series of the conceptual art images, inspired by the art and people of Morocco, has been produced and installed on-line.

2000: designed an innovative CD-ROM-based multi-media show called "Gold With Many Faces", representing a real-world jewelry collection on the computer screen. A new series of the fractal-based collages has been created, on a much higher level of sophistication, compared to the earlier works of this kind. A remarkable come-back to the fractal animations making resulted in the dazzling and hypnotic "Into The Grey Matter" series of clips. A series of splendid photo-works made while on vacations in Slovenia (including the innovative QTVR panorama versions of them) conlcuded this very fruitful year.

2001: this year's 1st half (continuing the hard work in the second half of 2000) was almost completely dedicated to making of the double set of SynthArt CD-ROM products, accumulating the best and the most of the artworks listed above, as well as a number of new ones. After the work on the CD-ROMs was completed, the resulting two new animation works were present to the web publics: a 'super slide-show' of the Medici family treasures guided by an ever-changing fractal 'agent', called "Treasures of the Medici", the biggest animated effort so far, and "Liquid Marble", a virtual tribute' to the timeless sculpture art of Michelangelo and Rodin, done per-using the author's own unique digital art technique called 'DripWorld'.

4. Awards and publications

As it was mentioned above, the author utilizes mainly the on-line means of presenting of his works. Thru years, the Synth Art Pages web gallery, found currently at , had gathered countless excited responses from people around the world, many of which had been saved electronically and can be still accessed via the gallery's 'Guests Book'. The gallery had been also awarded with a number of 'virtual prizes' by various Internet-based magazines, for its unique design and artistic contents.

The first publication about the author's Synth Art site was made by the Japanese Mainichi Shinbun (second largest in the country) on-line newspaper, back in 1996. The works of the author were also published by the prestigious web magazine called Wired Hearts (in the magazine's March 1999 issue). The Synth Art site is referenced in the global computer art category of the world's largest on-line catalogues Yahoo, Excite, WebCrawler, InfoSeek (, Yelloweb and Yellow Pages. The american magazine of professional electronic photographers called PEI (PHOTO>Electronic Imaging) had published in the June 1998 issue an extensive feature article on the author's art. Finally, the author saw a number of sales of his digital works purchased by various persons and organizations world-wide over the years.

5. Personal

Born in 1958 in Minsk, former Soviet Union. Education: the Applied Mathematics faculty of the Belorussian State University in Minsk. Emigrated from Belarus to Holland in 1991. Works currently as a system analyst/programmer at the Delft University of Technology, the Netherlands; here is the page describing his job. Artistically influenced by the works of: H.Bosch, P. Bruegel-elder, M.C.Escher, H.R.Giger, S.Dali, H.Sorayama, G.Klimt, A.Rodin, R.Mapplethorpe.